// Copyright 叶湘 ( weixin:yexiang841, email:yexiang841@qq.com ), Shitouren Studio. All Rights Reserved.

#pragma once

#include "PlayerState/Q3D_CPPA_PlayerState.h"
#include "Q3D_CPPA_PlayerState_FighterGame.generated.h"

/**
 *
 */
UCLASS(Blueprintable, ClassGroup = (Q3D), meta = (Tooltip = "FighterGame 的 PlayerState(C++)"))
class Q3D_LIB_API AQ3D_CPPA_PlayerState_FighterGame : public AQ3D_CPPA_PlayerState
{
	GENERATED_BODY()

public:
	AQ3D_CPPA_PlayerState_FighterGame();
	~AQ3D_CPPA_PlayerState_FighterGame();
};
